Experience

Technical Artist, Blizzard Entertainment 2022 - 2025

  • Tools maintenance and development

  • Rigging assets for physics

  • Animation and audio support for large teams

  • Optimization and profiling

  • Developed Houdini simulations and tools support

Senior Technical Artist, Hi-Rez Studios 2017 - 2022

  • Design and maintenance of animation pipelines for production

  • Asset implementation and optimization

  • Developed custom shaders and interactable effects

Freelance Animator, Pittsburgh Biomechanics 2016 -2019

  • Developed accurate accident reconstructions for legal presentation

  • Rigged, skinned, and animated assets for production

3D Modeler, TerraSim 2013 - 2016

  • Led teams in generation of 3D and 2D assets for simulations and training environments

  • Developed interactive demos for mobile devices showcasing geospatial databases and product features

Technical Artist, Project Monolith 2012 - 2013

  • Scripted interactive sequences and optimizing existing systems

  • Generation of interactable effects and shaders

 

Scripting

Skills

  • C#

  • C++

  • Lua

  • Python

  • Pymxs & Pymel

  • PyQt

  • Git

  • HLSL

  • TCL

  • Unity

  • Unreal Engine

    • Blueprint

    • Animation Systems

    • Materials & Shaders

  • Qt Designer

  • VBS Engine

  • Android Development

  • Autodesk 3ds Max

  • Autodesk Maya

  • Houdini

  • Blender

  • Zbrush

  • Adobe Photoshop

  • Adobe Premiere

  • Substance Painter