Experience
Technical Artist, Blizzard Entertainment 2022 - 2025
Tools maintenance and development
Rigging assets for physics
Animation and audio support for large teams
Optimization and profiling
Developed Houdini simulations and tools support
Senior Technical Artist, Hi-Rez Studios 2017 - 2022
Design and maintenance of animation pipelines for production
Asset implementation and optimization
Developed custom shaders and interactable effects
Freelance Animator, Pittsburgh Biomechanics 2016 -2019
Developed accurate accident reconstructions for legal presentation
Rigged, skinned, and animated assets for production
3D Modeler, TerraSim 2013 - 2016
Led teams in generation of 3D and 2D assets for simulations and training environments
Developed interactive demos for mobile devices showcasing geospatial databases and product features
Technical Artist, Project Monolith 2012 - 2013
Scripted interactive sequences and optimizing existing systems
Generation of interactable effects and shaders
Scripting
Skills
C#
C++
Lua
Python
Pymxs & Pymel
PyQt
Git
HLSL
TCL
Unity
Unreal Engine
Blueprint
Animation Systems
Materials & Shaders
Qt Designer
VBS Engine
Android Development
Autodesk 3ds Max
Autodesk Maya
Houdini
Blender
Zbrush
Adobe Photoshop
Adobe Premiere
Substance Painter