World of Warcraft Demo Reel
Content and Tools created as Technical Artist on World of Warcraft
Paladins Demo Reel
Content and systems created as Technical Artist on Paladins
Unreal LOD Parser Tool and Paint Mixer Mat
Python and Qt driven tool - Blueprint driven paint mixer material
Kinetic Barrier
Sphere Mask and Blueprint driven
Stop the Swarm (prototype)
Top down shoot em' up with base building
Developed with Unity 5 and C#
Idle drones in swarm pattern
Drones engaged in combat
A damaged swarm retreats
Korvil Warrior
Rig created for Whitethorn Digital
Collision Recreation (Freelance)
Rigged and animated purchased vehicle assets
Object speed and placement based on provided collision reports
Trenches and Bridges
Generated man made trenches and recreated geo specific bridges
Imported and configured all models for simulation engines